

What we’re here for is the fighting, and in that regard, King of Fighters XV delivers. I’m being flippant, of course, but it’s a beat ’em up. There are teams, all with rhymes and reasons for getting involved, each with a little epilogue after the story is complete. Another new entrant also has powers, there’s a sinister motive to rebirth Verse… that’s really as much as I can give away. There’s a new lead character, the teenager Shun’ei, who’s inherited some of Verse’s mystical powers and wants to find out why. In the midst of the chaos, unexplained powers saw thought-dead fighters brought to life, not unlike Mortal Kombat’s revenant gimmick. There was a big, evil entity called Verse wreaking havoc, mysterious powers, all that jazz. That’s not to sound dismissive, it’s just hard to decipher when the game doesn’t give you much to go on.įrom the “research” I did (read: Wikipedia’d the KoF XIV’s summary), events continue on from the ending of that game. Unlike, say, the fleshed out modes of Mortal Kombat 9-11, or Street Fighter V’s eventually-added one, this one just feels… there. Much like any modern counterpart, King of Fighters XV has a story to it. This review will be, however, one of spectacle from a fighting game fan. Now, quick disclaimer: if you’re looking for an in-depth analysis of the mechanics, systems et all, this isn’t it. So whilst Tekken and Street Fighter haven’t made that leap, KoF XV now joins Mortal Kombat in that regard. Whilst not the first King of Fighters to go fully 3D, it’s the first to go current gen. So as a curious bystander, when King of Fighters XV was announced, it piqued my interest. But that’s not to say I don’t respect it or its lineage that SNK have carved out over the years. Will it convert those unfamiliar with it? The Finger Guns review.Īs some of you may have gathered from my King of Fighters 2002: Unlimited Match review, I have never been big on the series. The fifteenth main game from the long-fighting series, King of Fighters XV looks and plays well.
